03-06-2020, Wednesday-18:43:16
(Dieser Beitrag wurde zuletzt bearbeitet: 03-06-2020, Wednesday-18:50:58 von makie.)
Ich wollte schon loben, dass schon lange keine Absturz mehr war.
Heute wieder was neues.
Absturz am 18.02.1924 save bei 16.10.1923
So wie ich das sehe hat es den weit hinten im Treibergebüsch geschmissen.
Heute wieder was neues.
Absturz am 18.02.1924 save bei 16.10.1923
Zitat:Thread 1 "sim" received signal SIGSEGV, Segmentation fault.dump habe ich, wenn gewünscht
__memmove_avx_unaligned_erms () at ../sysdeps/x86_64/multiarch/memmove-vec-unaligned-erms.S:436
436 VMOVU (%rsi), %VEC(4)
(gdb) bt
#0 __memmove_avx_unaligned_erms () at ../sysdeps/x86_64/multiarch/memmove-vec-unaligned-erms.S:436
#1 0x00007ffff6578874 in memcpy (__len=<optimized out>, __src=<optimized out>, __dest=<optimized out>, __dest=<optimized out>, __src=<optimized out>, __len=<optimized out>) at /usr/include/bits/string_fortified.h:34
#2 st_TexSubImage (ctx=0x9d5950, dims=2, texImage=0xd9dc40, xoffset=144, yoffset=704, zoffset=0, width=1072, height=16, depth=1, format=32993, type=<optimized out>, pixels=0x7fff68fb9250, unpack=0x9df3b0) at ../src/mesa/state_tracker/st_cb_texture.c:1681
#3 0x00007ffff63fad17 in texture_sub_image (ctx=ctx@entry=0x9d5950, dims=dims@entry=2, texObj=texObj@entry=0xd1c800, texImage=0xd9dc40, target=target@entry=3553, level=level@entry=0, xoffset=<optimized out>, yoffset=704, zoffset=0, width=1072, height=16,
depth=1, format=32993, type=33639, pixels=0x7fff68fb9250) at ../src/mesa/main/teximage.c:3584
#4 0x00007ffff63fb7d9 in texsubimage_err (callerName=0x7ffff67aaf34 "glTexSubImage2D", pixels=0x7fff68fb9250, type=33639, format=32993, depth=1, height=16, width=1072, zoffset=0, yoffset=704, xoffset=144, level=0, target=3553, dims=2, ctx=0x9d5950)
at ../src/mesa/main/teximage.c:3642
#5 texsubimage_err (ctx=0x9d5950, dims=2, target=3553, level=0, xoffset=144, yoffset=704, zoffset=0, width=1072, height=16, depth=1, format=32993, type=33639, pixels=0x7fff68fb9250, callerName=0x7ffff67aaf34 "glTexSubImage2D")
at ../src/mesa/main/teximage.c:3604
#6 0x00007ffff63fb8c5 in _mesa_TexSubImage2D (target=<optimized out>, level=<optimized out>, xoffset=<optimized out>, yoffset=<optimized out>, width=<optimized out>, height=<optimized out>, format=32993, type=33639, pixels=0x7fff68fb9250)
at ../src/mesa/main/teximage.c:3864
#7 0x00007ffff7eb860a in GL_UpdateTexture (renderer=0x98f190, texture=0xd1c710, rect=0xd1c7c4, pixels=0x7fff68fb9250, pitch=6784) at /usr/src/debug/SDL2-2.0.12-2.1.x86_64/src/render/opengl/SDL_render_gl.c:660
#8 0x00007ffff7ec1110 in SDL_UnlockTexture_REAL (texture=texture@entry=0xd1c710) at /usr/src/debug/SDL2-2.0.12-2.1.x86_64/src/render/SDL_render.c:1837
#9 0x00007ffff7ec1bbe in SDL_UpdateTextureNative (pitch=3392, pixels=0x28909440, rect=0x7fffffffb890, texture=0xd1c680) at /usr/src/debug/SDL2-2.0.12-2.1.x86_64/src/render/SDL_render.c:1498
#10 SDL_UpdateTexture_REAL (texture=0xd1c680, rect=0x7fffffffb890, pixels=0x28909440, pitch=3392) at /usr/src/debug/SDL2-2.0.12-2.1.x86_64/src/render/SDL_render.c:1548
#11 0x000000000072de5d in dr_textur (xp=xp@entry=144, yp=yp@entry=704, w=w@entry=1072, h=h@entry=16) at sys/simsys_s2.cc:411
#12 0x000000000047e09d in display_flush_buffer () at display/simgraph16.cc:4990
#13 0x000000000072dd14 in dr_flush () at sys/simsys_s2.cc:387
#14 0x000000000067f1d2 in intr_refresh_display (dirty=dirty@entry=false) at simintr.cc:89
#15 0x00000000006c2ec5 in karte_t:ync_step (this=this@entry=0x1d83230, delta_t=<optimized out>, do_sync_step=do_sync_step@entry=true, display=display@entry=true) at simworld.cc:3586
#16 0x00000000006d4c08 in karte_t::interactive (this=this@entry=0x1d83230, quit_month=quit_month@entry=2147483647) at simworld.cc:6808
#17 0x0000000000687e39 in simu_main (argc=argc@entry=4, argv=argv@entry=0x7fffffffde48) at simmain.cc:1455
#18 0x0000000000710706 in sysmain (argc=4, argv=0x7fffffffde48) at sys/simsys.cc:1097
#19 0x000000000072dfff in main (argc=<optimized out>, argv=<optimized out>) at sys/simsys_s2.cc:790
So wie ich das sehe hat es den weit hinten im Treibergebüsch geschmissen.