Themabewertung:
  • 0 Bewertung(en) - 0 im Durchschnitt
  • 1
  • 2
  • 3
  • 4
  • 5
Keine Verbindung zum Server möglich
#4
Zitat:simd111 -server 13353 -lang en -nosound -nomidi -noaddons -log 1 -debug 3 -load servergame.sve
Gemäß der Anleitung starte ich mit obigem Befehl,
auf dem Server ist der Ordner pak128 vorhanden,
muss man dem Server also "sagen", dass er pak128 laden soll?

Der Server war auch im Spiel gelistet, sowie in der Serverliste im web:

Zitat:ZollerIT Simutrans Server (Online)
Map dimensions: 64x64, current in-game date: June 1930 (starting date: January 1930)
There are 2 active players (0 out of 16 player slots are locked). Currently 0 clients are connected.
Hide detailed server information
Map detail: 1 towns, 823 citizens, 2 factories, 0 vehicles and 0 stops.
The pakset version is: pak128 2.1.0
The server game version is: Simutrans "111" "." "3" "." "1" (r5843) built "Oct 16 2012"
The last announce by this server was 1 min 27 secs 941 mss ago, the next announce is expected in 13 mins 32 secs 59 mss .
Admin email: mail@zoller.it
Pakset link: Download pakset
Info link: Server information
Comments:
Testserver
Server connection info: gtasamp.zoller.it:13353

Wo die 2 aktiven Spieler herkommen sollen, ist mir aber doch schleierhaft :-D

Klicke ich den Server im Spiel dann an, so sehe ich folgende Ausgabe in der Shell (Server):

Zitat:Message: check_activity(): Accepted connection from: 217.24.225.210.
Message: socket_list_t::add_client: add client socket[6] at address d918e1d2d
Message: network_command_t::rdwr: read packet_id=1, client_id=0
Warning: network_check_activity(): received cmd id=1 nwc_gameinfo_t from socket[6]
Message: nwc_gameinfo_t::execute:
Message: network_command_t::rdwr: write packet_id=1, client_id=0
Message: packet_t:Confusedend: sent 14 bytes to socket[6]; id=1, size=14
Message: socket_list_t::remove_client: remove client socket[6]

Klicke ich dann auf "online spielen", erhalte ich im Client die Meldung "Protocol error (expected NWC_GAME)",
auf dem Server kommt wieder eine Menge Text:

Zitat:Message: check_activity(): Accepted connection from: 217.24.225.210.
Message: socket_list_t::add_client: add client socket[6] at address d918e1d2d
Message: network_command_t::rdwr: read packet_id=4, client_id=2
Warning: network_check_activity(): received cmd id=4 nwc_join_t from socket[6]
Message: nwc_join_t::execute:
Message: nwc_join_t::execute: client_id=2 active=1 pending_join_client=-1 active=1
Message: network_command_t::rdwr: write packet_id=4, client_id=0
Message: packet_t:Confusedend: sent 22 bytes to socket[6]; id=4, size=22
Message: network_command_t::rdwr: write packet_id=5, client_id=0
Message: packet_t:Confusedend: sent 26 bytes to socket[6]; id=5, size=26
Message: network_command_t::rdwr: write packet_id=5, client_id=0
Message: nwc_join_t::execute: pending_join_client now 6
Message: karte_t::reset_timer(): called, mode=$4
Message: network_world_command_t::execute: do_command 5 at sync_step 1 world now at 0
Warning: karte_t::interactive: wanted to do_command(5) in the past
Warning:...ess: ::
Message: network_open_address(): Potential remote address: 82.113.155.82
Message: network_open_address(): Could not connect using this socket. Error: "Invalid argument"
Message: network_open_address(): Potential remote address: 2001:470:9034::3
Message: network_open_address(): Could not connect using this socket. Error: "Network is unreachable"
Message: network_open_address(): Preparing to bind address: 0.0.0.0
Message: network_open_address(): Potential local address: 0.0.0.0
Message: network_open_address(): Potential remote address: 82.113.155.82
Message: network_http_post: 2
Message: network_http_post: 3
Message: network_http_post: received header: HTTP/1.1 202 Accepted
Message: network_http_post: received header: Content-Type: text/html
Message: network_http_post: received header: Connection: keep-alive
Message: network_http_post: received header: Transfer-Encoding: chunked
Message: network_http_post: all headers received, message body follows
Message: network_http_post: 5

Bei Bedarf kann ich auch die komplette Log (1,5MB) hochladen ;-)

Client ist dieselbe Version wie Server.
Zitieren


Nachrichten in diesem Thema
Keine Verbindung zum Server möglich - von Basti - 16-10-2012, Tuesday-00:54:01
[Kein Betreff] - von Dwachs - 16-10-2012, Tuesday-11:05:30
[Kein Betreff] - von prissi - 16-10-2012, Tuesday-17:48:56
[Kein Betreff] - von Basti - 16-10-2012, Tuesday-21:26:02
[Kein Betreff] - von Dwachs - 16-10-2012, Tuesday-22:13:48
[Kein Betreff] - von Basti - 16-10-2012, Tuesday-22:17:02
[Kein Betreff] - von Dwachs - 16-10-2012, Tuesday-22:33:16
[Kein Betreff] - von Basti - 16-10-2012, Tuesday-22:38:28
[Kein Betreff] - von Dwachs - 17-10-2012, Wednesday-09:46:10
[Kein Betreff] - von Basti - 17-10-2012, Wednesday-09:47:40
[Kein Betreff] - von Basti - 17-10-2012, Wednesday-21:51:21
[Kein Betreff] - von Dwachs - 17-10-2012, Wednesday-21:58:53
[Kein Betreff] - von Dwachs - 17-10-2012, Wednesday-22:06:48
[Kein Betreff] - von Basti - 17-10-2012, Wednesday-22:20:47
[Kein Betreff] - von Dwachs - 17-10-2012, Wednesday-22:24:06
[Kein Betreff] - von Basti - 17-10-2012, Wednesday-22:29:37
[Kein Betreff] - von Dwachs - 18-10-2012, Thursday-08:59:43
[Kein Betreff] - von prissi - 20-10-2012, Saturday-01:34:07
[Kein Betreff] - von Basti - 26-10-2012, Friday-14:14:16
[Kein Betreff] - von prissi - 26-10-2012, Friday-20:57:04
[Kein Betreff] - von wernieman - 27-10-2012, Saturday-17:07:20
[Kein Betreff] - von Basti - 27-10-2012, Saturday-22:19:32

Gehe zu:


Benutzer, die gerade dieses Thema anschauen: 2 Gast/Gäste